Loop hero tiles combo8/11/2023 ![]() River cards will increase the effectiveness of nearby landscape tiles, like doubling the HP of mountain tiles. Must be unlocked, but allows rivers to pass over road tiles. Meant to balance the attack speed and river build.Īll forest and thicket tiles in a line with the Temple are turned into Burned forest, which increases magic damage. Introduced with the June update, Maquis will decrease enemy strength while increasing their attack speed. Grants a stack of resources, and Gargoyles will now spawn across the loop. Towns provide a bigger boost to XP gains than regular Suburbs. Reduces enemy attack speed by 1 percent, reduces hero attack speed by 0.5 percent. Improves the daily healing rate over the standard Meadow card. Will no longer swap cards and will spawn Tomes in fights nearby. Grants you a Witch hut card you can place wherever you want. Spawns a ranged Goblin Archer on all nearby tiles. Spawns Sirens and Jellyfish after Chapter 3. Also spawns a Ziggurat tile adjacent to the desert tiles. Spawns a powerful Sand Spirit in 1/3 of fights across the loop, on any tile. Spawns Harpies, but grants a lot of the resource "Noticeable Changes." You can build one and then delete the center tile to prevent Harpies from spawning. Spawns Fishmen on tiles next to the Road. Will sometimes steal an item from your inventory or loadout. Strong, fast attacking enemies that are a bit like Goblins. Works very well placed next to the boss tile. These guys are tough and can be run-ending.ĭevours any enemy that falls below 20 percent health, killing them instantly. Spawns Wooden Warriors that reflect damage back at the hero.īlood Path spawns a Blood Clot, high damage enemies with high evasion. Spawns a Field of Blades, an active tile that gives any creature on the tile a 200 percent damage critical hit on the first strike. ![]() A Ransacked Village spawns Ghouls for three loops then transforms into a Count's Lands, basically an upgraded village that heals more and provides better quests. They tend to drop a lot of card for me, but I don't know the exact stats behind them.A powerful card combination. Oasis tiles -0.5 to the heros attack speed, but also -1 attack speed to all other creatures so the positives outweigh the negatives. The amount of untapped combinations and synergies will be immense.ĮDIT: OH! One more thing: Deleting any creature with Oblivion while it is on an adjacent tile will spawn a Dark Slime wherever that enemy would have been. I like to chain them together in advance behind the Mountain Peak so all my mountain range is surrounding Treasuries. Spawns Gargoyles after creation, but gives you a final burst of resources instead of just one random. Treasury + Any 8 Surrounding = Empty Treasury, Very nasty challenge, but I can't tell you how worth it is yet. Basically, every horror movie where a crop field is involved. Wheat Field - Village = Overgrown Field, creates a "field of blades" during combat. ![]() Without a Grove to feed off of, Blood Groves will attack YOU for 14 damage during any fight near it, and will consume any enemy below 20% instead of 15%. ![]() This means you have to fight the Ghouls at least twice and at most thrice, but the reward is worth it Long Game. Upgrades the Village after 3 loops to give you almost double the healing it would normally, and increases the chance for better Quest Rewards. The reason you'd place a blood starved vampire next to an all you can eat buffet. Ransacked Village + 3 Loops = Count's Lands, Keep in mind that this does actually cancel any quest reward you would have earned. Also: If you have a quest with that village, it will actually show a cute little red "QUEST FAILED" indicator above you. Spawns up to 4 ghouls and the vampire running amok. ![]() Has no benefits, only upgrades the Goblins, but is a fun challenge if you want. Swamp = Goblin Lookout, has an archer upgraded. Better yet, combine them with Chrono Crystals to turn 2 healing into 6. Try a staggered Tetronimo pattern with Rocks (Not Mountains, specifically Rocks), to fill one side if you wish. They spawn Blood Clots every 4 days which drop a ton of White Loot for meager difficulty. Rock) health.īattlefield + Battlefield within 2 rows = Bloody Pathīloody Paths will spawn adjacent to and around conjoined or nearby battlefield. Keep in mind that Adjacent (Adj.) means touching sides. Not mine, but its a copypast of u/ Yggdrasil Burnes comment on Steam. ![]()
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